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Keynote Speech
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Learning How to Dance Using a 3D Webplatform
Prof. Nadia Magnenat-Thalmann
MIRALab - University of Geneva
E-Mail:
thalmann@miralab.unige.ch
Abstract:
Until recently dance was part of the physical education programme in
many countries. It is now recognised as an art form comparable to
music, drama, and visual arts and equally worthy of study.
The reasons include the lack of appropriate teaching resources that
enable teachers/trainers to provide an integrated view of the
movement and social aspects of dance as the limited use of new media
that improve the attractiveness of dance resources to students.
We will present in this talk the WebDance European project
and more particularly our contribution in 3D and Web technologies
to create motion captured dances and a web 3D platform.
In the project WebDance, we can show, on the web, 3D simulation of
various dances that allows teachers and trainers to use our platform
to document traditional dance ,understand in 3D how dancers are
performing their art and later on, create dance lessons. The long
term objective is also to create an online dance learning community.
Our web based application displays dance animations embedded in a
web site. Currently, web based 3D applications are not heavily
developed due to web limitations. But the combination between
actual 3D engines and web technologies in terms of interface could
provide acceptable 3D visualization. The most actual popular web
browsers are Internet Explorer (www.microsoft.com) and FireFox
(www.mozilla.com).
Theses webbrowsers do not integrate any 3D
engines yet. That is why we use it like an application container and
we create dedicated plug-in. The graphics part is managed in a
specific coding language (C++ is the most popular for computer
graphics) and it is wrapped by the component interface. Mainly, the
current component interfaces are coded in C++ and are called ActiveX
in the Internet Explorer case and XPCOM in the FireFox case. Each
one is designed to manage and interpret C++ coding. Consequently
this application is coding into three parts, one is the core of the
application and the two others are dedicated to interface web
browzer and the application core. Examples of how to learn through
this platform will be shown.
Biography:
Prof. Nadia Magnenat-Thalmann has pioneered research into virtual
humans over the last 25 years. She obtained her PhD in Quantum
Physics from the University of Geneva.
From 1977 to 1989, she was a Professor at the University of Montreal
where she founded the research lab MIRALab. She was elected Woman
of the Year in the Grand Montreal for her pionnering work on virtual
humans and presented Virtual Marilyn at the Modern Art Museum of
New York in 1988.
Since 1989, she is Professor at the University of Geneva where she
recreated the interdisciplinary MIRALab laboratory. With her 30 PhD
students, she has authored and coauthored more than 300 research
papers and books in the field of modeling virtual humans,
interacting with them and living in augmented worlds. She is
presently taking part in more than a dozen of European and National
Swiss research projects and she is the Coordinator of several
European Research Projects as the Network of Excellence (NoE)
INTERMEDIA, the Project HAPTEX and the European Research training
Network Marie Curie 3D ANATOMICAL HUMANS. She is coordinating the
Virtual Campus Swiss project "Understanding 3D" and is working also
for the European Project Webdance.
She is editor-in-chief of the Visual Computer Journal published by
Springer Verlag and co-editor-in-chief of the journal Computer
Animation and Virtual Worlds published by Wiley. She also
participated to political events as to the WORLD ECONOMIC FORUM in
DAVOS where she was invited to give several talks and seminars on
the importance of multimedia for society.
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Hong Kong Web Society |
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City University of Hong Kong |
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University of Durham |
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University of Edinburgh |
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Copyright (C) 2007 ICWL Committee. All right reserved. |